Aug 24, 2006, 07:01 AM // 07:01
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#21
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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Well good for you but not everyone has the time to constantly go out to some spot over and over just to cap a skill or they just dont like it. I didnt say you need a pug to cap anything. I just said prophecies hench are worse than factions I i will stand by that forever. Most places I go to in factions have a prot hench or a spirit rit. Add in an earth ele and you have tons of protection.
Back to topic. Still no reason not to have an elite skill trader. Make it cost 3+k and 3+ skill points if you must plus already having it unlocked.
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Aug 24, 2006, 07:32 AM // 07:32
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#22
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Academy Page
Join Date: Feb 2006
Location: Nanaimo, BC, Canada
Guild: Forsaken Wanderers
Profession: Rt/Mo
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Restricting it to level 20's would be good in case people are afraid of the Ascalon Arena becoming crap.
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Aug 24, 2006, 08:02 AM // 08:02
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#23
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Krytan Explorer
Join Date: Jul 2006
Profession: R/
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I think they should do the reverse and not allow you to buy unlocked skills. There are so many quests in prophecies that ppl didn't do because they didn't need to. I think at the start of Nightfall we should all have to earn the skills again.
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Aug 24, 2006, 08:28 AM // 08:28
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#24
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Jungle Guide
Join Date: May 2005
Location: Germany
Guild: Servants of Fortuna
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/not signed
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Aug 24, 2006, 08:43 AM // 08:43
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#25
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I Saw That
Join Date: Mar 2006
Location: The bushes
Profession: D/R
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/notsigned
For all the reasons already stated. Really, capping elite skills CAN be a pain in the arse, but so what? Isn't the fin of the game going and killing stuff. Even though i have done it on one of my characters (a farmer tho), rushing through the game, getting to level 20 in a couple of hours and the finishing the game in another few is pointless. All that this idea does is make it faster and easier to skip 99% of the game.
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Aug 24, 2006, 08:48 AM // 08:48
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#26
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I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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/signed.
Totally agree with the OP. Let it not contribute to the title if that's such a big deal. Or have them available with an endgame NPC, whatever.
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Aug 24, 2006, 08:59 AM // 08:59
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#27
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Furnace Stoker
Join Date: Aug 2006
Guild: Few Fallen Heroes [FFH]
Profession: W/E
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Quote:
Originally Posted by fallot
/signed.
Totally agree with the OP. Let it not contribute to the title if that's such a big deal. Or have them available with an endgame NPC, whatever.
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It's not about the title or anything. It's that it would just be one more thing that let's people skip parts of the game. As it is; so many people just get run and power lvl'd everywhere and those people always respond to let them play how they want and stop trying to control how everyone has to play. That whole argument is moot as either way Anet would never change any of that. But this would just be one more thing that would allow people to just have everything handed to them without doing any work. Frankly, no skill is that hard to cap. Just stop being lazy and go get it. I guess there's no real need to worry though as there's no way Anet would even actually consider implimenting any of this.
For those of you too young to remember; the original cap sigs were much different. You used to have to use it right after the boss used the skill you wanted to cap. If it used another skill before the spell of capture had finished casting; you were interrupted and had to wait until he used it again. This was a pain as the boss was often killed before you capped the desired skill and you had to zone and retry. They have since changed it so you use the sig after the boss is dead and just pick what skill you want. That update was reasonable and made elites much easier to get. The elite skill trainer is just asking too much though.
Last edited by Knightsaber Sith; Aug 24, 2006 at 09:10 AM // 09:10..
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Aug 24, 2006, 09:00 AM // 09:00
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#28
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Wilds Pathfinder
Join Date: Jun 2006
Profession: N/
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Quote:
Originally Posted by Renegade26
I think they should do the reverse and not allow you to buy unlocked skills. There are so many quests in prophecies that ppl didn't do because they didn't need to. I think at the start of Nightfall we should all have to earn the skills again.
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Kind of defeats the object of linking accounts so you can take a existing trained character across really, and you'll have to do that with a new character anyway whether you earn/buy them as I'm sure it'll be the same setup as Factions where you just buy everything apart from the initial skills.
Keep the existing set-up for capping elites as it's something to do when I'm not doing anything else, which is what I'm sure the majority of people do here when it comes to capping.
Last edited by Blackhawk; Aug 24, 2006 at 09:06 AM // 09:06..
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Aug 24, 2006, 09:31 AM // 09:31
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#29
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I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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Quote:
Originally Posted by Knightsaber Sith
It's that it would just be one more thing that let's people skip parts of the game. As it is; so many people just get run and power lvl'd everywhere and those people always respond to let them play how they want and stop trying to control how everyone has to play.
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That's not a good thing ? After playing through the game in its entirety, I wish to start anew with another character. Instead of getting to the fun bits with the right skills early, I need to grind through the same old skill-quests and accumulate skill points. How does that add to the game in any way ?
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Aug 24, 2006, 10:37 AM // 10:37
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#30
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Jungle Guide
Join Date: May 2005
Location: Finland
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/signed IF...
- Unlocked elite skills are available in skill trainers at level 20 and have fixed price (3k each?)
- Skill Hunter Title will gain points only if you capture the elite skills
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Aug 24, 2006, 11:23 AM // 11:23
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#31
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Girl Power [GP]
Profession: Mo/Me
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charge extra skill points too for buying them. like 3-5.
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Aug 24, 2006, 11:42 AM // 11:42
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#32
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Furnace Stoker
Join Date: Aug 2006
Guild: Few Fallen Heroes [FFH]
Profession: W/E
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Quote:
Originally Posted by fallot
That's not a good thing ? After playing through the game in its entirety, I wish to start anew with another character. Instead of getting to the fun bits with the right skills early, I need to grind through the same old skill-quests and accumulate skill points. How does that add to the game in any way ?
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You should have to earn everything. Not just be able to do whatever you want because you feel like it.
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Aug 24, 2006, 12:46 PM // 12:46
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#33
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I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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Quote:
Originally Posted by Knightsaber Sith
You should have to earn everything. Not just be able to do whatever you want because you feel like it.
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Yes, because nothing is life in free, not even in a game you purchased for your entertainment.
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Aug 24, 2006, 12:52 PM // 12:52
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#34
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Furnace Stoker
Join Date: Aug 2006
Guild: Few Fallen Heroes [FFH]
Profession: W/E
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Quote:
Originally Posted by fallot
Yes, because nothing is life in free, not even in a game you purchased for your entertainment.
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Well if you think having everything handed to you is fun; you may as well go plop down on the couch and watch tv, cause that's not what video games are about.
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Aug 24, 2006, 12:55 PM // 12:55
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#35
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of Brackenwood
Join Date: Oct 2005
Location: Ontario, Canada
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Heh, right. I remember those old skill caps. It was annoying trying to use those things, especially when the boss had a lot of spammable skills.
To those who think the game should be played the way people want: no. There is good reason to restirct people. Games are all about climax. Getting everything right off the bat is like skipping ahead and reading the ending of a book before you read through it. Even if you've read that book before, a logical progression must be followed or you're not really reading the book at all.
Capping elite skills is one of those goals you go after. If Guild Wars gave you everything right off the bat, the game would have no goals at all and the whole PvE aspect of it just dies. Like all RPGs, there needs to be some sort of progression for the game to retain its audience. The moment you have everything handed to you on a plate is the moment you become bored with the game.
As much as you desire to have everything, its that desire that keeps you playing. Having everything does not keep you playing.
Also, I don't like this shift of giving everything to people with money. Money should not buy you everything. People sometimes end up with a lot of money, and we have the same problem with people who get everything right off the bat.
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Aug 24, 2006, 01:07 PM // 13:07
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#36
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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I don't even like that my new elementalist, on the day she spanws, has access to all the non-elite skills my other characters have found, so...
/not signed.
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Aug 24, 2006, 01:37 PM // 13:37
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#37
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Lion's Arch Merchant
Join Date: Apr 2006
Location: Brazil
Guild: dTe - Do The Evolution
Profession: N/Mo
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/not signed
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Aug 24, 2006, 01:43 PM // 13:43
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#38
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Forge Runner
Join Date: Sep 2005
Location: Slovenia
Guild: Scars Meadows [SMS]
Profession: Mo/
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Oh yes, and add mounts and elfs and lightsabers!
</Sarcasm>
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Aug 24, 2006, 01:44 PM // 13:44
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#39
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Lion's Arch Merchant
Join Date: Aug 2006
Location: 667 Neighbour of the Beast
Guild: Ttgr
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Quote:
Originally Posted by lyra_song
/no
more money sinks please
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LOL! Is that
"No more money sinks please!"
or
"No! More money sinks please!"
or
"No more money, sinks please!"
or
"I like bunnies!"
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Aug 24, 2006, 01:52 PM // 13:52
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#40
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Quote:
Originally Posted by Chewbacca Defense
LOL! Is that
"No more money sinks please!"
or
"No! More money sinks please!"
or
"No more money, sinks please!"
or
"I like bunnies!"
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LOL. funny
No! More money sinks, please.
--------------------------
I think Elite skills should require SOME effort to gain. Buying them just completely destroys what little RP value the game still has.
However, i think boss capping shouldnt be the only way to get it.
IDEA:
Have some of the elite skills that can only be gained by beating special "super hard" quests or missions.
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